![]() Growths: Top-tier magick growths, everything else sucks. And by "good ones" I mean "the ones that teach anything besides Cure." I usually start getting the good ones 20 to 30 hours into the game. And, for some reason, the staves they use are incredibly hard to find. Avoiding damage, such as by knocking out enemies quickly, is better than healing.įor some reason, the job actually got nerfed - it lost the Shell and Protect spells. You would think healing would be more useful as enemies get stronger, but by midgame I think you're better off equipping White Magick as a secondary ability set. the most powerful offensive magic in the game, locked behind the healing job. Just look at that Unlocks list! Illusionist, Seer, Sage. Their true value, as with every other starter job, is that they're a springboard for all the really good jobs. Healing is pretty useful, as few jobs have reliable or even useful self-sustain. Growths: Pretty good magick, low physical, low speed. Thief, on the other hand, is unremarkable (unlike its FFTA counterpart), though two fan-favorite jobs are locked by it. Most of the interesting magick jobs are locked behind White Mage and Black Mage, though those two are no slouches on their own. Red Magic - Catch - Magic Pow+ - Red Comboīiskmatar - Hermetic - Judge - Judgemaster - Runeseeker - New Kid - Class Head - Librarian - Custodian - Nurse - PE Head - PE Head - D.J.Part 79: Starter Jobs 2: White Mage, Black Mage, Thief Job Roundup #2: White Mage, Black Mage, Thief ![]() Lunge Tech - Reflex - Shieldbearer - Lunge Combo Spellblade Tech - Strikeback - Doublehand - Sword Combo Sacred Tech - Bonecrusher - Weapon Atk+ - Sacred Comboĭefend - Last Berserk - Weapon Def+ - Defend Combo Prayer - Return Magic - Half MP - Pray Combo Monk Tech - Reflex - Counter - Monk Combo Sagacity Skill - Reflex - Weapon Def+ - Shieldbearer - Wise Combo Pandora - Auto-Regen - Damage > MP - Gadget ComboĬontrol - Last Haste - Immunity - Beast ComboĪlchemy Tech - Item - Magic Pow+ - Maintenance - Gold Combo Stunt - Catch - Return Fire - Juggle Combo Hunt - Auto-Regen - Weapon Atk+ - Hunt ComboĬharge - Last Haste - Shieldbearer - Charge Combo Phantasm Tech - Absorb MP - Half MP - Spell Comboīlue Magic - Damage > MP - Learning - Immunity - Blue ComboĪim - Block Arrows - Concentrate - Bow Combo Ninja Skill - Last Haste - Double Sword - Ninja Comboīlack Magic - Return Magic - Geomancy - Black Combo Steal - Counter - Maintenance - Thief Combo Other appearances Final Fantasy Trading Card Game īattle Tech - Monkey Grip - Shieldbearer - Combat ComboĬhivalry - Reflex - Weapon Def+ - Knight Comboįighter Tech - Strikeback - Doublehand - Fight Combo Silence cripples Illusionists, as they are the least capable of physical combat of any class. The player should chase them relentlessly, as Illusionists have low move and jump, so any remotely faster unit will catch up. The nu mou variant of the Illusionist is outclassed by other nu mou jobs, and Sages and Time Mages outdo them at almost everything.Įnemy Illusionists run away as they are not required to get into messy close combat, making them annoying to fight. ![]() Since their abilities target all enemies, they can stay out of the fray while providing other kinds of support. With such weak abilities, Illusionists never deal high damage. With such weak physical stats, Illusionists should never see the light of combat. Wielding White or Black Magic allows humes to capitalize even more on their high magic. It is difficult to escape the grasp of an Illusionist, unless the enemy gets very lucky or has some elemental immunities. Their spells target all enemies, even able to hit enemies who try to run away. Illusionist has the highest magically inclined stats for humes, so this is a good class to level up as for any hume desiring to be a mage. Deals wind damage to all enemies.Ībsorbs MP used to cast a spell against you.Ĭuts the amount of MP used for abilities by half. Waterfall deals water damage to all enemies.Įarthquake. Uses the power of the stars to damage all enemies.Ĭalls down rain of meteors to damage all enemies. Makes blizzard to deal cold damage to all enemies.
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